Amaya: Maiden of the Storm
Kuraokami has disappeared.
In his absence, a fierce storm has engulfed the land, imperiling all those who dare to stray outside. Only the legendary dragon can calm the savage rains, but the beacons that lead him home have fallen from their pedestals.
It falls to Amaya Shimizu, the young shrine maiden, to brave the storm, recover the scattered beacons, and guide Kuraokami home...
Controls
Move with the arrow keys
Use X to jump
Use C to redirect rain
Use R to restart a level
All controls are rebindable in-game.
Credits
Designed and developed by John Gabriel
Pixel art by Jerico Landry
Cutscene art by Jevil Shah
Amaya: Maiden of the Storm was made for the fifty-eighth Godot Wild Jam.
The desktop build is recommended for a smoother experience.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (8 total ratings) |
Author | JohnGabrielUK |
Genre | Platformer, Puzzle |
Made with | Godot |
Tags | 2D, Female Protagonist, Open Source, Pixel Art, Short, Singleplayer |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller |
Accessibility | Configurable controls, Textless |
Links | Source code |
Download
Development log
- Release notes: v1.0.2Nov 02, 2023
- Release notes: v1.0.1Jun 24, 2023
Comments
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Really cool! Unique concept and makes good use of mechanics related to water. Plays and looks really well also. There could be so much more ideas incorporated in here, including upgraded weather manipulations, different elemental effects, etc etc .. my mind goes wild ;-)
Very nice. Looks good, sounds good, and simple to play yet satisfying to finish. Good job!
This was a wonderful game to play! I hadn't read the controls for whatever reason so when I found out I could redirect the rain I was delighted. It's a simple enough thing but it always feels nice to do and rewarding and the animation definitely helps with that. The game looks great and I really love the music. It's quite charming and really adds to the atmosphere. The puzzles weren't too difficult so it didn't take long to beat but they were engaging and clear nonetheless and not in the slightest bit frustrating or unfair. My only criticism is that I want more, maybe you could later use other elements as well. Great game!
I was very impressed with the sprites of the shrine maiden and the shrine and the dance when manipulating the wind. I enjoyed the world view of this puzzle, although it may have been a little easy in terms of difficulty.
The ending of the game, where the miko looks around from a high place in the clear sky and sees a faint image of the revived Kuraokami in the sky, was very special and left a lasting impression on my memory. I like endings with this kind of special feeling!
https://youtu.be/EGdE9PMsA8Y
Thank you very much for playing! I really enjoyed watching your playthrough, and I'm glad that the ending felt special.
You're right in that it's quite an easy game. If I make a sequel, perhaps I'll have to make it trickier...
Excelente in concept and execution, a beatifull and fun game for a Jam!
That's a really neat mechanic, and I love Amaya's animation--the rain-moving, and also the jumping (and the landing after larger jumps). Everything is very nicely put together!
nice arcade
Excellent. Great concept, nice puzzles and relaxing gameplay.
I cannot but recommend this game. The premise is very simple — I won’t spoil because discovering it is part of the fun — and the game develops it in a cute and challenging manner.
Really a polished game for a jam, and quite an apt production for such a rainy summer!